Listed here are a variety of additional and modified rules for classic Traveller as created by the GM, or gleaned from external sources. Where known, we have given credit to the original author.
Rule Set | Comments |
---|---|
Detailed rules for ship to ship engagements. These rules include new weapon types as well as tables for determining colateral damage (such as damage to crew and passengers) | |
Aimed Fire and Hit Location | Rules for determining specific lit location and aiming. |
Autofire | Rule Clarification |
Decorations | A quick looks at Imperial decorations and a recommended change |
Decorations II | A quick and dirty system for generating medals for old-style CT characters. |
Currency and Coin | Info about that neat stuff we use to buy things in the Imperium. |
Code Duello | Historical rules of duelling |
Die Rolls | A look at Traveller's Die Rolling Probabilities |
Education | Extended system for education, including educational ranks and titles |
Grenades | Grenade Damage |
Hand to hand combat | Brawling and unarmed combat (martial arts) |
How much is that in credits? | A simple calculator to translate various Terran currencies into Imperial Credits |
Initiative | Determining who does what when. |
This is an extended set of rules for Traveller including drugs, Med Kits, etc. | |
Projectile Weapons | Calculating kinetic energy, free recoil and damage for projectile weapons. |
Low Class | Nobles have titles and privileges, the lower class have other problems. |
Morale | How NPCs and groups react under fire. |
Noble Benefits | Extended benefits and privileges for noble characters. |
Sleepwave | What really happens. Humor. |
Weapons Malfunctions | When good guns go bad. What happens when guns jam? |